//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb12[25], immediateIndexed
dcl_constantbuffer cb1[16], immediateIndexed
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xyzw
dcl_output o0.xyzw
dcl_temps 7
sample_indexable(texture2d)(float,float,float,float) r0.x, v4.xyxx, t4.xyzw, s4
add r0.x, r0.x, l(-5.000000e-001)
mul r0.x, r0.x, cb12[17].x
sample_indexable(texture2d)(float,float,float,float) r0.z, v5.zwzz, t4.yzxw, s4
add r0.z, r0.z, l(-5.000000e-001)
mul r0.y, r0.z, cb12[20].y
sample_indexable(texture2d)(float,float,float,float) r0.z, v4.zwzz, t4.yzxw, s4
add r1.x, r0.z, l(-5.000000e-001)
mul r0.z, r1.x, cb12[19].z
sample_indexable(texture2d)(float,float,float,float) r1.zw, v1.zwzz, t3.zwxy, s3
mad r0.z, r0.z, cb12[17].z, r1.z
mul r0.z, r0.z, cb12[18].x
sample_indexable(texture2d)(float,float,float,float) r2.xz, v1.xyxx, t3.xyzw, s3
mul r0.z, r0.z, r2.x
mad_sat r0.w, r0.z, l(-2.000000e+000), l(1.000000e+000)
mul r0.xy, r0.wwww, r0.xyxx
mul r0.xy, r2.zzzz, r0.xyxx
mov r3.x, cb12[17].z
mov r3.y, cb12[20].y
add r1.y, -r2.z, l(1.000000e+000)
mad r0.xy, r1.xyxx, r3.xyxx, r0.xyxx
add r0.w, r0.x, r1.w
mad r1.xyz, r0.wwww, cb12[16].xyzx, cb12[14].xyzx
mad r1.xyz, r0.zzzz, r1.xyzx, cb12[15].xyzx
mov r2.y, l(0)
add r0.xy, r0.xyxx, r2.xyxx
mad_sat r2.x, cb12[18].y, r0.x, -cb12[18].z
mad_sat r2.y, cb12[20].z, r0.y, -cb12[20].w
add_sat r0.x, -r0.x, l(1.000000e+000)
mul r0.yz, r2.xxyx, r2.xxyx
dp4 r0.w, v2.xyzw, v2.xyzw
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v2.xyzx
mad_sat r0.w, r2.z, l(5.000000e+000), -cb12[18].w
mul r3.xy, r0.wwww, r0.yzyy
mad r0.y, -r0.y, r0.w, l(1.000000e+000)
mul r0.y, r0.y, r3.y
mad r0.y, r0.y, l(3.000000e-001), r3.x
dp3 r0.z, r2.xyzx, -cb12[12].xyzx
dp3 r0.w, r2.xyzx, cb12[24].yzwy
add r0.w, -r0.w, l(1.000000e+000)
ge r0.w, r0.w, l(3.300000e-004)
movc r0.w, r0.w, l(1.000000), l(0.033000)
mad r1.w, -cb12[11].x, r0.z, cb12[11].y
log r1.w, |r1.w|
mul r1.w, r1.w, l(1.500000e+000)
exp r1.w, r1.w
mad r2.x, r0.z, r0.z, l(1.000000e+000)
mov_sat r0.z, -r0.z
add r0.z, -r0.z, l(1.000000e+000)
div r0.z, r0.z, cb12[22].x
mul_sat r0.z, r0.z, l(1.000000e+002)
add r0.z, -r0.z, l(1.000000e+000)
mul r0.z, r0.y, r0.z
add r0.y, -r0.y, l(1.000000e+000)
mul r0.x, r0.x, r0.z
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, cb12[22].y
div r0.z, r2.x, r1.w
mul_sat r1.w, r0.z, cb12[11].z
mad_sat r0.z, -r0.z, cb12[11].z, l(1.000000e+000)
mul r2.xyz, r1.wwww, cb12[9].xyzx
mul r2.xyz, r2.xyzx, cb12[11].wwww
mad r2.xyz, v3.xyzx, r0.zzzz, r2.xyzx
add r4.xyz, -r2.xyzx, cb12[21].xyzx
mad r2.xyz, r3.yyyy, r4.xyzx, r2.xyzx
mad r1.xyz, r1.xyzx, cb12[19].wwww, -r2.xyzx
mad r1.xyz, r3.xxxx, r1.xyzx, r2.xyzx
add r0.z, r3.y, r3.x
add_sat o0.w, -r0.z, v2.w
mad r1.xyz, cb12[8].yzwy, r0.xxxx, r1.xyzx
mov r2.z, v6.z
mov r2.xyw, v5.yxyy
dp3 r0.x, r2.yzwy, r2.yzwy
rsq r0.x, r0.x
mul r2.xyzw, r0.xxxx, r2.xyzw
max r0.x, |r2.w|, |r2.y|
rcp r0.x, r0.x
min r0.z, |r2.w|, |r2.y|
mul r0.x, r0.x, r0.z
mul r0.z, r0.x, r0.x
mad r1.w, r0.z, l(2.080000e-002), l(-8.510000e-002)
mad r1.w, r0.z, r1.w, l(1.801000e-001)
mad r1.w, r0.z, r1.w, l(-3.303000e-001)
mad r0.z, r0.z, r1.w, l(9.999000e-001)
mul r1.w, r0.z, r0.x
mad r1.w, r1.w, l(-2.000000e+000), l(1.570800e+000)
lt r3.x, |r2.w|, |r2.y|
and r1.w, r1.w, r3.x
mad r0.x, r0.x, r0.z, r1.w
lt r0.z, r2.w, -r2.w
and r0.z, r0.z, l(0xc0490fda)
add r0.x, r0.z, r0.x
min r0.z, r2.w, r2.y
lt r0.z, r0.z, -r0.z
max r1.w, r2.w, r2.y
ge r1.w, r1.w, -r1.w
and r0.z, r0.z, r1.w
movc r0.x, r0.z, -r0.x, r0.x
mad r3.x, r0.x, l(3.183000e-001), l(5.000000e-001)
mad r3.y, r2.z, l(5.000000e-001), l(5.000000e-001)
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r3.xyxx, t5.xzyw, s5, l(0.000000e+000)
mad r1.w, v3.w, l(2.000000e+000), l(-1.000000e+000)
mad_sat r3.y, r1.w, l(8.000000e+000), l(5.000000e-001)
lt r4.xyz, r2.zwyz, l(0.000000e+000, 0.000000e+000, 0.000000e+000, 0.000000e+000)
movc r5.w, r4.z, r2.z, -r2.z
movc r4.xy, r4.yxyy, -r2.zyzz, r2.zyzz
mul r5.xy, r2.ywyy, l(2.000000e+000, -1.000000e+000, 0.000000e+000, 0.000000e+000)
mul r6.xyzw, r2.zwxy, l(2.000000e+000, -1.000000e+000, 2.000000e+000, 1.000000e+000)
mov r4.zw, r6.zzzw
ge r2.xyw, |r2.zzzw|, |r2.ywyy|
movc r4.xzw, r2.wwww, r4.zzxw, r5.xxyw
mov r6.z, r4.y
and r1.w, r2.y, r2.x
movc r2.xyw, r1.wwww, r6.xyxz, r4.xzxw
rcp r1.w, |r2.x|
mad r2.xy, r2.wyww, r1.wwww, l(5.000000e-001, 5.000000e-001, 0.000000e+000, 0.000000e+000)
mul r2.xy, r2.xyxx, l(4.000000e+000, 4.000000e+000, 0.000000e+000, 0.000000e+000)
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t5.ywxz, s5
mul r2.xy, r2.xyxx, r2.xyxx
sqrt r1.w, |r2.z|
add r2.z, -|r2.z|, l(1.000000e+000)
mul_sat r3.x, r2.z, l(4.000000e+000)
mad r1.w, r1.w, l(-5.000000e-001), l(1.000000e+000)
mul r0.z, r2.x, r1.w
mul r1.w, r2.y, r3.x
mul r0.xz, r0.xxzx, r3.xxyx
mul r1.w, r1.w, v3.w
mul r1.w, r0.x, r1.w
mul r2.xyz, r1.wwww, l(1.097732e-001, 1.253694e-001, 1.999520e-001, 0.000000e+000)
add r3.xyz, l(3.200000e+002, 1.195000e+003, 4.700000e+003, 0.000000e+000), cb1[15].xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
add r1.w, -r1.w, l(5.500000e+003)
mul_sat r1.w, r1.w, l(1.000000e-002)
mad r3.xyz, r1.wwww, l(-5.000000e-001, -9.400000e-001, -1.000000e+001, 0.000000e+000), l(1.000000e+000, 1.000000e+000, 1.300000e+001, 0.000000e+000)
mul r2.xyz, r2.xyzx, r3.xxxx
mad r2.xyz, r0.zzzz, l(1.417654e-001, 1.253694e-001, 1.999520e-001, 0.000000e+000), r2.xyzx
mul r0.z, r0.x, r0.x
mul r0.x, r0.x, r0.z
mul r4.xyz, r0.xxxx, l(1.999500e-003, 9.998000e-004, 1.000000e-004, 0.000000e+000)
mad r2.xyz, r4.xyzx, r3.yyyy, r2.xyzx
mul r3.xyw, v6.wxwy, l(3.333000e-004, 4.000000e-001, 0.000000e+000, 2.340000e-001)
mov_sat r3.x, r3.x
sample_indexable(texture2d)(float,float,float,float) r0.x, r3.ywyy, t6.xyzw, s6
mul r4.xyz, r0.xxxx, l(3.680000e-005, 2.000000e-004, 9.880000e-005, 0.000000e+000)
mul r0.x, r3.x, r3.x
mul r2.xyz, r0.xxxx, r2.xyzx
mad r2.xyz, r2.xyzx, r3.zzzz, r4.xyzx
add r2.xyz, r2.xyzx, l(7.194289e-006, 3.500000e-005, 1.000000e-004, 0.000000e+000)
mul r2.xyz, r2.xyzx, cb12[24].xxxx
mul r0.xzw, r0.wwww, r2.xxyz
mul r0.xyz, r0.yyyy, r0.xzwx
mad r0.xyz, r0.xyzx, l(1.100000e+001, 1.100000e+001, 1.100000e+001, 0.000000e+000), r1.xyzx
add r1.xyz, -r0.xyzx, v7.xyzx
mad r0.xyz, v7.wwww, r1.xyzx, r0.xyzx
mul o0.xyz, r0.xyzx, cb2[14].zzzz
ret